Pick Me!
How can I generate unique and creative perspectives for possible solutions to problems through "playful intervention" and "collaboration"?
Grab your friends, family, students or creative team and get together to train your creativity!
“Pick me!” is a Card Game to help train (self-proclaimed) Creatives their abilities in creative thinking.
Challenge yourself with the different methods, Utilize your tool cards or put yourself in the shoes of your role card.
Thwart your competitors using interference cards! Conceive creatives while generating laughs!
Subject:
Every person has some capacity for creativity, whether it be in the arts or any other field. My goal is to stimulate creativity in self-proclaimed creatives or those who simply have an interest in creative expression. I aim to help them develop or sharpen the skill they and many others desire: the skill of thinking creatively.
By offering a fun tool that stimulates creativity, I hope to make the process of generating creative and unique ideas more interactive and enriching. How will I stimulate this creativity?
Positioning:
Due to my personal interest in (video) games and creative pursuits, I wanted to contribute to the development of a method that harnesses the energy invested in those games, thereby aiding the creative process and/or its endeavours.
When we are confronted with problems that require creative thinking, its found to be frustrating when our minds go blank. This frustration is a sentiment shared by many of my peers and other individuals engaged in creative pursuits, as I discovered through discussions about their creative processes and instances where they encountered obstacles. In such cases, I would like to provide an enjoyable tool that can potentially help overcome creative blocks, regardless of their magnitude.
Relevance:
Creativity is a highly sought-after skill, not only by employers but also by individuals pursuing creative endeavours.
All major innovations stem from creative thinking, and the joy of the arts exists because of imaginative minds.
However, even for us, there are times when our creative flow slows down or comes to a standstill, leaving us uncertain about what to do next. It is at this point that I aim to provide a tool that assists those who seek inspiration and want to elevate their creativity to the next level.
But why a Game for intervention?
These interventions are not exclusive to video games and board games.
While these are the most popular forms you could also consider, kids trying to climb a tree as high as possible or, an administrative system for employees that motivates them to score points by executing work activities in a desired manner, another form of playful intervention.
More than 3 Billion people play digital games,[1] more than 1/3rd of the people on earth are familiar with the concept of a digital form of playful intervention.
These playful interventions are powerful mechanisms in adapting behavior.
Motivation, Ability and Prompt are 3 factors that affect the way we take part in creative interventions, which also falls in line with the B=MAP formula.
These interventions trigger your intrinsic/ extrinsic motivation:
whether it’s the story, mechanics, visual design, goal, or all of these combined.
Utilize our Abilities and force us to adapt them into the intervention.
And Prompt us to trigger a specific action/ behavior.
Sources:
[1] (2020, June 25). Three Billion Players by 2023: Engagement and Revenues Continue to Thrive Across the Global Games Market. NewZoo. Retrieved April 20, 2023, from Wijman, T. (2020). Three Billion Players by 2023: Engagement and Revenues Continue to Thrive Across the Global Games Market. https://newzoo.com/resources/blog/games-market-engagement-revenues-trends-2020-2023-gaming-report